I’ve considered this, the main point I have “against” this, is in that case we have to manage 2 types of timelocks (long/short), thus increasing the bug surface (and I dont expect users cares about sub 8 blocks granularity in such constructions)
I’ve considered this, the main point I have “against” this, is in that case we have to manage 2 types of timelocks (long/short), thus increasing the bug surface (and I dont expect users cares about sub 8 blocks granularity in such constructions)